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 Time to fix or ... ?

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S7an40

S7an40


Posts : 10
Join date : 2009-07-17
Age : 33
Location : Sofia, Bulgaria

Time to fix or ... ? Empty
PostSubject: Time to fix or ... ?   Time to fix or ... ? EmptyFri Sep 18, 2009 6:11 am

Gratz ! Im 48 HOURS on the f*cking Aligators isle, and no one gm/admin care about it.
I ask 15 times in the game for online gm, but damn, no respond from 24/7 online gm.

Is it so hard to teleport the characters which is on the isle to some other place?
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Ino

Ino


Posts : 6
Join date : 2009-07-16
Location : Bulgaria,Sofia

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PostSubject: Re: Time to fix or ... ?   Time to fix or ... ? EmptyFri Sep 18, 2009 6:15 am

yes yes,i am agree with that,i have character there too......gm teleport us pls.....make smth about this server or he will die.....
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Myth31337
Admin
Myth31337


Posts : 53
Join date : 2009-07-11
Age : 36
Location : Bucuresti , Romania

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PostSubject: Re: Time to fix or ... ?   Time to fix or ... ? EmptyFri Sep 18, 2009 1:59 pm

why is it so hard to make a simple post on forum??? ... you ever think that we may have other stuff to do and cant enter game atm?
why you not just say on forum: my characters : x, y, z are bugged and cant log onto them ... please debug ... and would have been done some time ago.
I am not currently in game and can't enter it... post your problem on forum and on what character it is... if i don't know that char has the problem there is nothing i can do for you... thats why i choose to ignore...

btw ... you could also post how you got to this bug in the first place ... would help us in permanently fixing it.
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S7an40

S7an40


Posts : 10
Join date : 2009-07-17
Age : 33
Location : Sofia, Bulgaria

Time to fix or ... ? Empty
PostSubject: Re: Time to fix or ... ?   Time to fix or ... ? EmptyFri Sep 18, 2009 6:51 pm

I got just teleported at Aligators Isle, and then i get critical error. After that on every connect with this character i get the same error:
Code:
2009.9.18 13:46:48
OS : -
CPU : -
Video : -
Can't bind to native class Fire.FractalTexture

History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15443) <- IndexToObject <- ULinkerLoad::CreateExport <- (WaterTexture 15443) <- IndexToObject <- ULinkerLoad::CreateExport <- (WetTexture 15443) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2f_water_proshader 2392904) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad47 2392904)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Diffuse[-1]) <- UObject::Serialize <- (Shader speaking2F_t.Effect.2f_water_pro3) <- LoadObject <- (Shader speaking2F_t.Effect.2f_water_pro3 2392904==2392904/5373562 2392901 23) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 23_23.unr) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Characters for debug is fReAk and ZliqIno.

And btw i got already posted 2 times for this bug.
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